Proximity
Proximity
3D Motion Design -Blender



This project is an experiment in motion design using Blender’s geometry nodes. I put the focus on building a system where shapes respond to proximity, creating a dynamic form which reacts as if it has its own behavior. Instead of keeping a single interaction and the rest too silent. I had an idea of making it more intriguing by adding multiple layers that unfold.
The background was developed with instancing(basically replacing a certain part with selected instances or objects) and noise. It created a subtle rhythm and variation without distracting from the main animation. Understanding how mathematical systems can be visualized in an engaging way.
Fun.




Back to works
Proximity
3D Motion Design -Blender


This project is an experiment in motion design using Blender’s geometry nodes. I put the focus on building a system where shapes respond to proximity, creating a dynamic form which reacts as if it has its own behavior. Instead of keeping a single interaction and the rest too silent. I had an idea of making it more intriguing by adding multiple layers that unfold.
The background was developed with instancing(basically replacing a certain part with selected instances or objects) and noise. It created a subtle rhythm and variation without distracting from the main animation. Understanding how mathematical systems can be visualized in an engaging way.
Fun.


